![]() Now it is time for him to face his demons, and again, do we need to see him actually do that to feel fulfilled? But in the end, he ended up face to face with his problem(s) once again. He was able to put everything off and ignore things for long enough. We didn't get to see her realization of all of this, but did we need to? Henry, on the other hand, learned that in his situation it wasn't something he could run from. She lost her job and was being forced to head back to face reality-no more escaping to the wilderness for her. ![]() One learned by natural course (Henry) and the other was being forced (Delilah). I am not sure that I would say that neither one grew or learned anything I thought it was just the opposite. There aren't always happy, conclusive endings. I absolutely loved every single second of that "twee hipster walking sim bullshit." I felt that the story unfolded perfectly, and had a much more realistic conclusion and direction than 99 percent of games and movies hitting the market today. Night Shyamalan twist."ĭespite my defense of Firewatch, a part of me can't help but agree with you on this.Īt this point, Firewatch is sitting in a very secure spot for my games of the year. "Utterly meaningless after that last-minute M. Piecing together the main characters? That's the real mystery. So, what's more stunning: solving the mystery or watching Henry and Delilah intertwine and unravel? The weirdness happening in the Shoshone Forest? That, in the grand tradition of mystery novels, is a red herring. What we're seeing in Firewatch is closer to what's found short realistic fiction stories. But I think it's narratively brilliant-and messy and mature and unresolvable-versus narratively unsatisfying. I felt even worse for Henry and I ended up hating Delilah for turning out to be so flaky and capricious." Henry seems even more confused about his life's direction than before he took the job, and Delilah just runs away from her problems like she always has. ![]() "Neither Henry nor Delilah have grown or learned anything. *Falls to floor, clutching chest in pain* God, what a load of twee hipster walking sim bullshit. Sorry for the rant, but I haven't been this disappointed in a game in ages. Somewhat realistic, sure, but not narratively satisfying in the slightest-and utterly meaningless after that last-minute M. I felt even worse for Henry, and I ended up hating Delilah for turning out to be so flaky and capricious. The worst part is at the end: neither Henry nor Delilah have grown or learned anything. Firewatch builds up all this intriguing, heartbreaking backstory for Henry and Delilah, makes you feel really alone and paranoid, and then positively ruins it with an utterly batshit twist that completely breaks suspension of disbelief. Even though the end was tragic, it still felt complete and meaningful. Walking Dead's ending was so powerful because I followed Lee and Clementine on an emotional rollercoaster. This is particularly galling with Telltale Walking Dead veterans penning the story. How did you all feel about Firewatch? I'm curious to hear your takes, because for me, it went from being superlatively promising in the first two hours to a rushed first-draft abortion that felt like the ending was turned in at the last minute. ![]() Gaming Nexus writer Randy Kalista reviewed it. Some foul language erupts before we all shake hands and walk away from the carnage.įirewatch is a first-person adventure game from Campo Santo Productions. This is what the unedited email thread looked like. Still others sit on the fence, figuring out when to jump in, if at all. Some of us will die on that hill defending it. The following week, it tore the Gaming Nexus staff to pieces.
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